I'm having trouble restarting a 2D game when the user presses the "New Game" button.
Structure of my game:
The game has several 'screens': Opening screen, instructions screen, main game screen, and a game-over screen.
Each screen is an instance of a class: OpeningScreen
class, GameScreen
class, etc.
There is a class named Main
. This class has three roles.
- It's the JFrame (the window) of the program.
- It has the main method - first class to run.
- It has a method that change's screens.
When the program starts, this class runs. When it first runs:
- Creates a new instance of itself (it's a JFrame-type class).
- Creates an instance of every 'screen-class'. The constructor of each 'screen-class' takes the instance of Main as an argument: (aka:
GameOverScreen gameOverScreen = new GameOver(this)
). - Creates a new JPanel named mainPanel, and adds it to the JFrame. Any screen to be displayed will be contained in this JPanel (The screens are also JPanel-type classes).
How the changeScreen() method works:
The signature of changeScreen() is this: changeScreen(JPanel from, JPanel to)
.
Whenever a screen needs to be changed, the current screen that is displayed calls this method, like so: main.changeScreen(this, main.InstructionsScreen)
. It removes the previous screen from mainPanel
and adds the new screen to mainPanel
. As said, these screens are created when the program launches.
This is the method that changes screens:
public void changeScreen(JPanel from, JPanel to){
mainPanel.remove(from);
mainPanel.add(to);
mainPanel.revalidate();
mainPanel.repaint();
}
My problem:
After a game is finished, the Game class calls the changeScreen
method: main.changeScreen(this, main.GameOverScreen)
.
This replaces the game screen with a game over screen. Pressing the "New Game" button in the game-over screen, calls main.changeScreen(this, main.GameScreen)
.
The problem: Pressing the "New Game" button in the game-over screen, indeed displays once again the instance of the Game
class. But this is the old instance, so the game is not restarted. It's already finished.
I tried to do the following changes in changeScreen()
:
public void changeScreen(JPanel from, JPanel to){
mainPanel.remove(from);
if(to.equals(gameScreen)){
gameScreen = null;
gameScreen = new GameScreen(this);
}
mainPanel.add(gameScreen);
mainPanel.revalidate();
mainPanel.repaint();
}
This should reset the gameScreen
object. But this creates a delay of about 10 seconds when pressing the "New Game" button.
What would be a good way of restarting the game?
Thank you
No comments:
Post a Comment