I know how to do rotations to vectors, but how do I rotate over time?
For instance say I made a function
RotateTo(vec2 iPosition, float iTime);
so it rotates to iPosition
over iTime
- how would this look? Does anyone know simple algorithm?
Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...
No comments:
Post a Comment