Monday, December 30, 2019

networking - How can I simulate a bad internet connection for testing purposes?


I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has not such a good connection to the server. How can I simulate a bad internet connection with high latency, low bandwidth, jitter and occasional packet loss when in a local environment?




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