So I'm want to move one game object (my player) to the position of another game object, on keyDown. I'm just not sure how to reference the position of the object which is where I want my player to move(or teleport) to.
I know a couple different was to move my player, but I don't know what variable or statement I would use to reference the other objects position.
(Also the thing I'm teleporting to is not moving). I really appreciate any help you can give me.
public class GetInCar : MonoBehaviour {
public GameObject player;
public GameObject car;
//public Camera cam1;
void OnMouseDown () {
if (Input.GetKey (KeyCode.Mouse0)) {
player.transform.rotation = car.transform.rotation;
print("MovedToCar");
GameObject.Find ("Player").GetComponent ().enabled = false;
//cam1.enabled = true;
}
}
}
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