How would you be able to make sprites move pixel by pixel in Unity3D? I've tried the following things.
int x = (int) transform.position.x;
int x = Mathf.FloorToInt(transform.position.x);
int x = Mathf.RoundToInt(transform.position.x);
I don't know what else to try
Because I'm making an SNES looking game, and when things move, there is very bad pixel crawl in the sprites.
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