Wednesday, November 29, 2017

opengl - Changing player color without multiple player bitmaps




Possible Duplicate:
How to colorize certain parts of a model - like RTS games have those team colors?



Ok, so here is my current situation. I have a player model, fully UV mapped, and textured. At first I made multiple bitmaps for the character representing multiple colors for each team in the game. (red, blue, green, yellow, etc) Well, as my player count build up, space lowers. So I needed to make a new method of keeping the game effecient, clean, and fast. So I thought of the idea of having a color mask (alpha map covering the areas to be colored). I am using OpenGL, and I just have NO idea on where to begin!


So I ask you, are there any libraries? methods? anything that could help me do this?




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