The Wall moves to the right and pushes the Character with it. The character travels along a bunch of Blocks with colliders attached to them.
At some point, the Character gets stuck and the Wall goes through the Character and comes out the other side.
I've tried to play around with the collision detection and other values of the rigidbodies. I tried to add a Physics material with no friction.
I am wondering what could cause this issue.
Here are the values of my GameObjects
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