Monday, January 20, 2020

How to design a turn-based game which is easy for humans but difficult for AI?


Until recently, Go used to be of the last bastions of turn-based no information-hiding games where world-class human players could not be defeated by computers. But now this bastion has fallen, as the program AlphaGo managed to beat one of the world top players.


However, Go was never designed as a game which is hard for AI. It was developed thousands of years ago. Being hard for computers was an unintentional side-effect of the game design, not a stated design goal.


What game mechanics make a turn-based strategy game without information hiding hard for AI, yet still playable for humans?




In case someone wonders "Why is this question also relevant for video game developers"?




  1. because it shows us how to design competitive multiplayer games where players can not cheat by using an AI assistant.

  2. For single player games it shows us what to avoid when we plan to add an AI opponent later.




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