Tuesday, January 21, 2020

How can I create an efficient bloom shader with GLSL?


I have searched the net for resources related to rendering a bloom effect using GLSL, but haven't found anything. Although the tutorial at Philip Rideout's website is a good one, it performs very poorly on my Nvidia GPU.


Can anyone guide me as to how should I approach this problem and build a fairly efficient implementation of a bloom effect?




No comments:

Post a Comment

Simple past, Present perfect Past perfect

Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...