I was told that I should start learning Linear Algebra in order to create good games with good physics.
I'm reading Linear Algebra book and it's completely foreign to me. The author starts out with solving linear equations (two equations, two variables) and I remember learning about that in school, but almost immediately he jumps into other things that seem to be taken directly from the Necronomicon.
What book can I read to learn some good math, but starting from the fundamentals?
Thanks a lot for the help.
Answer
Sergio you might want to aim more toward a Game Development math book like
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Instead of the classical Linear Algebra you would learn in college. Also like Ron Warholic said, stating what your math comfort level is would better help us taylor a specific book.
No comments:
Post a Comment