Saturday, August 18, 2018

software engineering - Limitations of p2p multiplayer games vs client-server



I am reading up on multiplayer game architecture.


So far most of the articles i've found deal with the client-server model.


I'd like to know what are the limitations for using a p2p architecture? what "class" of games are possible (or more common) to implement using it? which aren't? and in general, what are its main differences and limitations against the client-server model.




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