I saw Smash Hit the other day and was amazed by the physics of the game, specially the shattered glass effect:
I've read other posts about this subject but I still feel that they don't share enough details to let me get started on implementing this on my own with OpenGL/GLSL.
Is it possible for somebody with an enhanced perception and graphics understanding to watch the gameplay and give some pointers on how this effect could be replicated?
I rather not use 3rd party physics engine and do the entire thing on my own for educational purposes, so could you mention some of the physics that goes behind this as well?
References to other documents and demos are highly appreciated.
No comments:
Post a Comment