Any ideas on how to fix this? According to what I remember about XNA 3 was that when running the application from scratch, I would get a blue colored windows with nothing rendered.
Any suggestions?
EDIT!
I right clicked the project and selected Properties and changed the Game Profile from Use HiDef to Use Reach. Now the familiar blue tint window is showing as expected.
What am I losing if I choose the limited API and why did I even have to choose this for it to work?
Answer
To answer your follow up question:
What am I losing if I choose the limited API?
This blog post explains the differences between Reach and HiDef. In a nutshell, the Reach profile does not allow the use of some of the more advanced graphics card features. But it runs on more hardware.
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