I have used one polygon shape image (terrain)in my game its just like mountain and now i want to move the tanker on mountain path from one direction to other and then its turn on touching of the screne and move back and move like this continuously, i am not getting the method to move the tanker on slope(image) path in chipmunk spacemanager.
b.when collision detection happen like that if any bomb will fall on slope(image of mountain) then i want little damage on slope(image of mountain) like this video i want to please see this video for more details.
http://www.youtube.com/watch?v=vleq3Wa_jZs
i have used this code but my object(tanker) is following terrain path with rotation i want to just move like tanker moving and follow terrain path.
-(void)AddWheel
{
cpShape *localPlayerShape;
cpCCSprite *localPlayerSprite;
localPlayerShape = [mySpaceManager addCircleAt:[self GetStartingWheelPosition] mass:2 radius:7];
localPlayerSprite = [cpCCSprite spriteWithFile:@"enemy1.png"];
localPlayerSprite.shape=localPlayerShape;
localPlayerSprite.shape->group=kItemIsPartOfTheTankGroup;
localPlayerSprite.shape->collision_type=kItemIsPartOfTheTankGroup;
localPlayerSprite.shape->u=4.5;
localPlayerSprite.tag=100;
[mySpriteLayer addChild:localPlayerSprite z:15];
}
Thank waiting for you all reply .
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