I'm using Unity 4 and trying to import a SketchUp Model into Unity and other Engines - but I can't get it to import correctly. Can anyone help me out?
Answer
A quick Google search reveals this question over on the Unity forums, the steps provided there are as follows:
Sketchup Standard version or Pro Version - v8 or higher:
- 1 Create/open the model with Google Sketchup
- 2 Align the faces of the model (In the Monochrome mode--> the bright side should be up/front)
- 3 Export in .dae format (Default settings!)
Blender - v3.55 or higher:
- 4 Open the .dae file with Blender (If you want to see the textures - switch to texture rendering mode)
- 5 Export to .fbx (Default settings)
Unity - v3 or higher:
- 6 Create a new folder for your models (within the Assests tab) - Recommended
- 7 Create a Folder called "Textures" within the new folder
- 8 Drag/Import your model textures into the textures folder
- 9 Drag/Import your .fbx model in the new folder (same layer as the "Textures" folder)
If you have done everything right, you should see a materials folder (near the textures folder) If you drag your object into the scene it should be fully textured If something is invisble - you have aligned the faces wrong (go back to step 2)
PS: If you have Google Sketchup pro - you can skip the blender part
The basic idea being that you'll need to export through an intermediate format to get the textures working. Another step by step tutorial is available here, which includes images to make things easier.
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