Wednesday, March 23, 2016

java - Is it possible to use animated .gif images in lbgdx?


Is it possible to use animated .gif images in lbgdx? If not how whats the alternative? We need to include animated buttons.


When I use an animated gif, the animation won't play. This question (and many others) states that Libgdx doesn't support it, I'm wondering if something has changed over the years



Answer




There is a GifDecoder class that turn a .gif file into a libGDX Animation. With it, you can render animated .gifs like this;


public class SandboxGame extends ApplicationAdapter {
SpriteBatch batch;
Animation animation;
float elapsed;

@Override
public void create () {
batch = new SpriteBatch();
animation = GifDecoder.loadGIFAnimation(Animation.PlayMode.LOOP, Gdx.files.internal("throbber.gif").read());

}

@Override
public void render () {
elapsed += Gdx.graphics.getDeltaTime();
Gdx.gl.glClearColor(1, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(animation.getKeyFrame(elapsed), 20.0f, 20.0f);
batch.end();

}

@Override
public void dispose () {
batch.dispose();
}
}

The GifDecoder reads all the frames of the .gif and sticks them into an Array of TextureRegions, this gives you a lot of control of the playback.


The GifDecoder isn't part of the libGDX library, it was written by Johannes Borchardt and converted to libGDX by Anton Person, below is an updated version where I've taken their code and updated it to fit the latest version of libGDX;



/* Copyright by Johannes Borchardt */
/* LibGdx conversion 2014 by Anton Persson */
/* Released under Apache 2.0 */
/* https://code.google.com/p/animated-gifs-in-android/ */

package com.holidaystudios.tools;

import java.io.InputStream;
import java.util.Vector;


import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array;

public class GifDecoder {
/**
* File read status: No errors.

*/
public static final int STATUS_OK = 0;
/**
* File read status: Error decoding file (may be partially decoded)
*/
public static final int STATUS_FORMAT_ERROR = 1;
/**
* File read status: Unable to open source.
*/
public static final int STATUS_OPEN_ERROR = 2;

/** max decoder pixel stack size */
protected static final int MAX_STACK_SIZE = 4096;
protected InputStream in;
protected int status;
protected int width; // full image width
protected int height; // full image height
protected boolean gctFlag; // global color table used
protected int gctSize; // size of global color table
protected int loopCount = 1; // iterations; 0 = repeat forever
protected int[] gct; // global color table

protected int[] lct; // local color table
protected int[] act; // active color table
protected int bgIndex; // background color index
protected int bgColor; // background color
protected int lastBgColor; // previous bg color
protected int pixelAspect; // pixel aspect ratio
protected boolean lctFlag; // local color table flag
protected boolean interlace; // interlace flag
protected int lctSize; // local color table size
protected int ix, iy, iw, ih; // current image rectangle

protected int lrx, lry, lrw, lrh;
protected DixieMap image; // current frame
protected DixieMap lastPixmap; // previous frame
protected byte[] block = new byte[256]; // current data block
protected int blockSize = 0; // block size last graphic control extension info
protected int dispose = 0; // 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
protected int lastDispose = 0;
protected boolean transparency = false; // use transparent color
protected int delay = 0; // delay in milliseconds
protected int transIndex; // transparent color index

// LZW decoder working arrays
protected short[] prefix;
protected byte[] suffix;
protected byte[] pixelStack;
protected byte[] pixels;
protected Vector frames; // frames read from current file
protected int frameCount;

private static class DixieMap extends Pixmap {
DixieMap(int w, int h, Pixmap.Format f) {

super(w, h, f);
}

DixieMap(int[] data, int w, int h, Pixmap.Format f) {
super(w, h, f);

int x, y;

for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {

int pxl_ARGB8888 = data[x + y * w];
int pxl_RGBA8888 =
((pxl_ARGB8888 >> 24) & 0x000000ff) | ((pxl_ARGB8888 << 8) & 0xffffff00);
// convert ARGB8888 > RGBA8888
drawPixel(x, y, pxl_RGBA8888);
}
}
}

void getPixels(int[] pixels, int offset, int stride, int x, int y, int width, int height) {

java.nio.ByteBuffer bb = getPixels();

int k, l;

for(k = y; k < y + height; k++) {
int _offset = offset;
for(l = x; l < x + width; l++) {
int pxl = bb.getInt(4 * (l + k * width));

// convert RGBA8888 > ARGB8888

pixels[_offset++] = ((pxl >> 8) & 0x00ffffff) | ((pxl << 24) & 0xff000000);
}
offset += stride;
}
}
}

private static class GifFrame {
public GifFrame(DixieMap im, int del) {
image = im;

delay = del;
}

public DixieMap image;
public int delay;
}

/**
* Gets display duration for specified frame.
*

* @param n
* int index of frame
* @return delay in milliseconds
*/
public int getDelay(int n) {
delay = -1;
if ((n >= 0) && (n < frameCount)) {
delay = frames.elementAt(n).delay;
}
return delay;

}

/**
* Gets the number of frames read from file.
*
* @return frame count
*/
public int getFrameCount() {
return frameCount;
}


/**
* Gets the first (or only) image read.
*
* @return BufferedPixmap containing first frame, or null if none.
*/
public Pixmap getPixmap() {
return getFrame(0);
}


/**
* Gets the "Netscape" iteration count, if any. A count of 0 means repeat indefinitely.
*
* @return iteration count if one was specified, else 1.
*/
public int getLoopCount() {
return loopCount;
}

/**

* Creates new frame image from current data (and previous frames as specified by their disposition codes).
*/
protected void setPixels() {
// expose destination image's pixels as int array
int[] dest = new int[width * height];
// fill in starting image contents based on last image's dispose code
if (lastDispose > 0) {
if (lastDispose == 3) {
// use image before last
int n = frameCount - 2;

if (n > 0) {
lastPixmap = getFrame(n - 1);
} else {
lastPixmap = null;
}
}
if (lastPixmap != null) {
lastPixmap.getPixels(dest, 0, width, 0, 0, width, height);
// copy pixels
if (lastDispose == 2) {

// fill last image rect area with background color
int c = 0;
if (!transparency) {
c = lastBgColor;
}
for (int i = 0; i < lrh; i++) {
int n1 = (lry + i) * width + lrx;
int n2 = n1 + lrw;
for (int k = n1; k < n2; k++) {
dest[k] = c;

}
}
}
}
}
// copy each source line to the appropriate place in the destination
int pass = 1;
int inc = 8;
int iline = 0;
for (int i = 0; i < ih; i++) {

int line = i;
if (interlace) {
if (iline >= ih) {
pass++;
switch (pass) {
case 2:
iline = 4;
break;
case 3:
iline = 2;

inc = 4;
break;
case 4:
iline = 1;
inc = 2;
break;
default:
break;
}
}

line = iline;
iline += inc;
}
line += iy;
if (line < height) {
int k = line * width;
int dx = k + ix; // start of line in dest
int dlim = dx + iw; // end of dest line
if ((k + width) < dlim) {
dlim = k + width; // past dest edge

}
int sx = i * iw; // start of line in source
while (dx < dlim) {
// map color and insert in destination
int index = ((int) pixels[sx++]) & 0xff;
int c = act[index];
if (c != 0) {
dest[dx] = c;
}
dx++;

}
}
}
image = new DixieMap(dest, width, height, Pixmap.Format.RGBA8888);
//Pixmap.createPixmap(dest, width, height, Config.ARGB_4444);
}

/**
* Gets the image contents of frame n.
*

* @return BufferedPixmap representation of frame, or null if n is invalid.
*/
public DixieMap getFrame(int n) {
if (frameCount <= 0)
return null;
n = n % frameCount;
return ((GifFrame) frames.elementAt(n)).image;
}

/**

* Reads GIF image from stream
*
* @param is
* containing GIF file.
* @return read status code (0 = no errors)
*/
public int read(InputStream is) {
init();
if (is != null) {
in = is;

readHeader();
if (!err()) {
readContents();
if (frameCount < 0) {
status = STATUS_FORMAT_ERROR;
}
}
} else {
status = STATUS_OPEN_ERROR;
}

try {
is.close();
} catch (Exception e) {
}
return status;
}

/**
* Decodes LZW image data into pixel array. Adapted from John Cristy's BitmapMagick.
*/

protected void decodeBitmapData() {
int nullCode = -1;
int npix = iw * ih;
int available, clear, code_mask, code_size, end_of_information, in_code, old_code, bits, code, count, i, datum, data_size, first, top, bi, pi;
if ((pixels == null) || (pixels.length < npix)) {
pixels = new byte[npix]; // allocate new pixel array
}
if (prefix == null) {
prefix = new short[MAX_STACK_SIZE];
}

if (suffix == null) {
suffix = new byte[MAX_STACK_SIZE];
}
if (pixelStack == null) {
pixelStack = new byte[MAX_STACK_SIZE + 1];
}
// Initialize GIF data stream decoder.
data_size = read();
clear = 1 << data_size;
end_of_information = clear + 1;

available = clear + 2;
old_code = nullCode;
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
for (code = 0; code < clear; code++) {
prefix[code] = 0; // XXX ArrayIndexOutOfBoundsException
suffix[code] = (byte) code;
}
// Decode GIF pixel stream.
datum = bits = count = first = top = pi = bi = 0;

for (i = 0; i < npix;) {
if (top == 0) {
if (bits < code_size) {
// Load bytes until there are enough bits for a code.
if (count == 0) {
// Read a new data block.
count = readBlock();
if (count <= 0) {
break;
}

bi = 0;
}
datum += (((int) block[bi]) & 0xff) << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code.
code = datum & code_mask;

datum >>= code_size;
bits -= code_size;
// Interpret the code
if ((code > available) || (code == end_of_information)) {
break;
}
if (code == clear) {
// Reset decoder.
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;

available = clear + 2;
old_code = nullCode;
continue;
}
if (old_code == nullCode) {
pixelStack[top++] = suffix[code];
old_code = code;
first = code;
continue;
}

in_code = code;
if (code == available) {
pixelStack[top++] = (byte) first;
code = old_code;
}
while (code > clear) {
pixelStack[top++] = suffix[code];
code = prefix[code];
}
first = ((int) suffix[code]) & 0xff;

// Add a new string to the string table,
if (available >= MAX_STACK_SIZE) {
break;
}
pixelStack[top++] = (byte) first;
prefix[available] = (short) old_code;
suffix[available] = (byte) first;
available++;
if (((available & code_mask) == 0) && (available < MAX_STACK_SIZE)) {
code_size++;

code_mask += available;
}
old_code = in_code;
}
// Pop a pixel off the pixel stack.
top--;
pixels[pi++] = pixelStack[top];
i++;
}
for (i = pi; i < npix; i++) {

pixels[i] = 0; // clear missing pixels
}
}

/**
* Returns true if an error was encountered during reading/decoding
*/
protected boolean err() {
return status != STATUS_OK;
}


/**
* Initializes or re-initializes reader
*/
protected void init() {
status = STATUS_OK;
frameCount = 0;
frames = new Vector();
gct = null;
lct = null;

}

/**
* Reads a single byte from the input stream.
*/
protected int read() {
int curByte = 0;
try {
curByte = in.read();
} catch (Exception e) {

status = STATUS_FORMAT_ERROR;
}
return curByte;
}

/**
* Reads next variable length block from input.
*
* @return number of bytes stored in "buffer"
*/

protected int readBlock() {
blockSize = read();
int n = 0;
if (blockSize > 0) {
try {
int count = 0;
while (n < blockSize) {
count = in.read(block, n, blockSize - n);
if (count == -1) {
break;

}
n += count;
}
} catch (Exception e) {
e.printStackTrace();
}
if (n < blockSize) {
status = STATUS_FORMAT_ERROR;
}
}

return n;
}

/**
* Reads color table as 256 RGB integer values
*
* @param ncolors
* int number of colors to read
* @return int array containing 256 colors (packed ARGB with full alpha)
*/

protected int[] readColorTable(int ncolors) {
int nbytes = 3 * ncolors;
int[] tab = null;
byte[] c = new byte[nbytes];
int n = 0;
try {
n = in.read(c);
} catch (Exception e) {
e.printStackTrace();
}

if (n < nbytes) {
status = STATUS_FORMAT_ERROR;
} else {
tab = new int[256]; // max size to avoid bounds checks
int i = 0;
int j = 0;
while (i < ncolors) {
int r = ((int) c[j++]) & 0xff;
int g = ((int) c[j++]) & 0xff;
int b = ((int) c[j++]) & 0xff;

tab[i++] = 0xff000000 | (r << 16) | (g << 8) | b;
}
}
return tab;
}

/**
* Main file parser. Reads GIF content blocks.
*/
protected void readContents() {

// read GIF file content blocks
boolean done = false;
while (!(done || err())) {
int code = read();
switch (code) {
case 0x2C: // image separator
readBitmap();
break;
case 0x21: // extension
code = read();

switch (code) {
case 0xf9: // graphics control extension
readGraphicControlExt();
break;
case 0xff: // application extension
readBlock();
String app = "";
for (int i = 0; i < 11; i++) {
app += (char) block[i];
}

if (app.equals("NETSCAPE2.0")) {
readNetscapeExt();
} else {
skip(); // don't care
}
break;
case 0xfe:// comment extension
skip();
break;
case 0x01:// plain text extension

skip();
break;
default: // uninteresting extension
skip();
}
break;
case 0x3b: // terminator
done = true;
break;
case 0x00: // bad byte, but keep going and see what happens break;

default:
status = STATUS_FORMAT_ERROR;
}
}
}

/**
* Reads Graphics Control Extension values
*/
protected void readGraphicControlExt() {

read(); // block size
int packed = read(); // packed fields
dispose = (packed & 0x1c) >> 2; // disposal method
if (dispose == 0) {
dispose = 1; // elect to keep old image if discretionary
}
transparency = (packed & 1) != 0;
delay = readShort() * 10; // delay in milliseconds
transIndex = read(); // transparent color index
read(); // block terminator

}

/**
* Reads GIF file header information.
*/
protected void readHeader() {
String id = "";
for (int i = 0; i < 6; i++) {
id += (char) read();
}

if (!id.startsWith("GIF")) {
status = STATUS_FORMAT_ERROR;
return;
}
readLSD();
if (gctFlag && !err()) {
gct = readColorTable(gctSize);
bgColor = gct[bgIndex];
}
}


/**
* Reads next frame image
*/
protected void readBitmap() {
ix = readShort(); // (sub)image position & size
iy = readShort();
iw = readShort();
ih = readShort();
int packed = read();

lctFlag = (packed & 0x80) != 0; // 1 - local color table flag interlace
lctSize = (int) Math.pow(2, (packed & 0x07) + 1);
// 3 - sort flag
// 4-5 - reserved lctSize = 2 << (packed & 7); // 6-8 - local color
// table size
interlace = (packed & 0x40) != 0;
if (lctFlag) {
lct = readColorTable(lctSize); // read table
act = lct; // make local table active
} else {

act = gct; // make global table active
if (bgIndex == transIndex) {
bgColor = 0;
}
}
int save = 0;
if (transparency) {
save = act[transIndex];
act[transIndex] = 0; // set transparent color if specified
}

if (act == null) {
status = STATUS_FORMAT_ERROR; // no color table defined
}
if (err()) {
return;
}
decodeBitmapData(); // decode pixel data
skip();
if (err()) {
return;

}
frameCount++;
// create new image to receive frame data
image = new DixieMap(width, height, Pixmap.Format.RGBA8888);
setPixels(); // transfer pixel data to image
frames.addElement(new GifFrame(image, delay)); // add image to frame
// list
if (transparency) {
act[transIndex] = save;
}

resetFrame();
}

/**
* Reads Logical Screen Descriptor
*/
protected void readLSD() {
// logical screen size
width = readShort();
height = readShort();

// packed fields
int packed = read();
gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
// 2-4 : color resolution
// 5 : gct sort flag
gctSize = 2 << (packed & 7); // 6-8 : gct size
bgIndex = read(); // background color index
pixelAspect = read(); // pixel aspect ratio
}


/**
* Reads Netscape extenstion to obtain iteration count
*/
protected void readNetscapeExt() {
do {
readBlock();
if (block[0] == 1) {
// loop count sub-block
int b1 = ((int) block[1]) & 0xff;
int b2 = ((int) block[2]) & 0xff;

loopCount = (b2 << 8) | b1;
}
} while ((blockSize > 0) && !err());
}

/**
* Reads next 16-bit value, LSB first
*/
protected int readShort() {
// read 16-bit value, LSB first

return read() | (read() << 8);
}

/**
* Resets frame state for reading next image.
*/
protected void resetFrame() {
lastDispose = dispose;
lrx = ix;
lry = iy;

lrw = iw;
lrh = ih;
lastPixmap = image;
lastBgColor = bgColor;
dispose = 0;
transparency = false;
delay = 0;
lct = null;
}


/**
* Skips variable length blocks up to and including next zero length block.
*/
protected void skip() {
do {
readBlock();
} while ((blockSize > 0) && !err());
}

public Animation getAnimation(PlayMode playMode) {

int nrFrames = getFrameCount();
Pixmap frame = getFrame(0);
int width = frame.getWidth();
int height = frame.getHeight();
int vzones = (int)Math.sqrt((double)nrFrames);
int hzones = vzones;

while(vzones * hzones < nrFrames) vzones++;

int v, h;


Pixmap target = new Pixmap(width * hzones, height * vzones, Pixmap.Format.RGBA8888);

for(h = 0; h < hzones; h++) {
for(v = 0; v < vzones; v++) {
int frameID = v + h * vzones;
if(frameID < nrFrames) {
frame = getFrame(frameID);
target.drawPixmap(frame, h * width, v * height);
}

}
}

Texture texture = new Texture(target);
Array texReg = new Array();

for(h = 0; h < hzones; h++) {
for(v = 0; v < vzones; v++) {
int frameID = v + h * vzones;
if(frameID < nrFrames) {

TextureRegion tr = new TextureRegion(texture, h * width, v * height, width, height);
texReg.add(tr);
}
}
}
float frameDuration = (float)getDelay(0);
frameDuration /= 1000; // convert milliseconds into seconds
Animation result = new Animation(frameDuration, texReg, playMode);

return result;

}

public static Animation loadGIFAnimation(Animation.PlayMode playMode, InputStream is) {
GifDecoder gdec = new GifDecoder();
gdec.read(is);
return gdec.getAnimation(playMode);
}
}

As a side note, using animated .gifs might not be the best format to use for a game, but if you already have all the animations done in .gif-format then I guess it could be a way to get quickly up and running.



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