I've got an issue. When (Input.GetMouseButtonUp (0)
, Speedy
script is disabled, thus we cannot enable it again from inside the script like shown below. How can we go around this?
public class Speedy : MonoBehaviour {
GameObject car;
if (speed == good)
{
GameObject car = GameObject.FindWithTag ("Car");
if (Input.GetMouseButtonUp (0))
{
car.GetComponent().enabled = false;
}
else car.GetComponent().enabled = true;
}
}
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