Friday, January 19, 2018

Ruby/SDL vs. RUDL



I'm interested in using Ruby for 2D games. I have to pick between Ruby/SDL and RUDL, both of which are Ruby SDL wrappers.



Which is better? Better means "less bugs" and "more usable," although the latter is a matter of taste.


I notice that Ruby/SDL was last updated in 2012 (according to SourceForge), and RUDL in 2010; other than that, I don't know much about either.


Please share your experiences, good and bad.




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