I want to implement cel shading into my opengl game. I have only found a nehe tutorial that uses glaux (old as hell). I'm looking into it, but I wanna avoid the pain of learning how to translate those old glaux functions/variables. Is there any cel shading tutorial out there that uses glut/sdl?
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=37
Answer
You should search Toon Shading too.
For english readers, a short tutorial.
For french readers, there is a great tutorial.
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