Thursday, April 27, 2017

path finding - what is the standard solution to pathfinding towards a moving target?


I am working on a 2D RTS like game, basic A* works perfectly for moving a unit from point A to point B.


But now I facing the continuous path-finding problem, like A attack a moving object B, call A* at each frame once Object B's position changed seems inefficient.


so what is the standard method to this problem?




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