I know this sounds silly but I would like some objects to follow physics while others not to collide each other.
I tried to achieve them by setting their position exclusively. But then it will ignore all physics.
Is what I am trying to do even possible?
Answer
Read up on collision filtering in the Box2D manual:
Collision filtering allows you to prevent collision between fixtures. For example, say you make a character that rides a bicycle. You want the bicycle to collide with the terrain and the character to collide with the terrain, but you don't want the character to collide with the bicycle (because they must overlap). Box2D supports such collision filtering using categories and groups.
Box2D supports 16 collision categories. For each fixture you can specify which category it belongs to. You also specify what other categories this fixture can collide with. For example, you could specify in a multiplayer game that all players don't collide with each other and monsters don't collide with each other, but players and monsters should collide
Link to manual here. (Search for Filtering) .
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