So I have a 2D game involving balls (circles) colliding. I want to be able to detect if two balls will collide before it happens, and the normal vector of the collision if a collision is going to happen. Take a look at the below picture:
Essentially a normalized vector represented by the red arrow is what I am interested in knowing. How can I figure that out any frame most efficiently, given I know the following:
- The blue ball has a current initial velocity
- The ball ball is pulled down by a constant gravity
- The green ball does not move
- The sizes and location of both balls
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