What is the minimum content that a game design document should have?
Answer
I come from a different stream of life (TV Production), but it's basically the same. You need a production bible. But, to put it more simply - you need what you need and nothing more.
- Character list
- Levels list with each level set list (areas that need/deserve special attention)
- Prop list
Each list contains layout sheets (or character layouts for characters - front, side, 3/4), notes, mechanics notes for animation, etc. Whatever you need or might need.
Story/Game production sheet.
- Screenplay and X-Sheets for animators if you have a story and dialog/VO
- Run through screenplay which describes game as though linearly progressed (if game is intricate enough to need it and is, of course, linear in nature)
- Game mechanics per game/level/mini game with set goals, obstacles, rewards - you can do this per level list and only a big idea in run through screenplay
In short, whatever works for you and size/scope of your team.
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