I'm making a billiard game and I have two questions:
How do I find the velocity of two balls when they collide with each other and how do I apply it to both balls?
I already know the angles that they're gonna move, I just need to find the velocity that they'll move in those directions.
My game is in 3D, and I'm using Unity. I don't want to use Unity's built-in physics to compute the result in this case, I'd like to know how to compute it myself.
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