Thursday, June 18, 2015

xna - How do you keep the gameplay and music in sync in a rhythm game?


What's the best way to program a rhythm based game in XNA? (Some sort of game like Dance Dance Revolution) Would you use the built in GameTime? What logic would you use to make sure the game constantly stays in sync to the music? Any tips would be much appreciated!


What I am basically asking is how you would keep the gameplay in sync with the music. For example in DDR how would I correctly sync the arrows to the beat of the music?




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