Monday, June 1, 2015

2d - What is a good book on physics for game development?



I'm looking for a good beginners' book on the subject of physics in game development. Something that focuses on 2D games would be preferable.



Answer



I am going to make a recommendation based on what I have read and how I started. Now I am assuming that when you say beginner you mean a beginner in physics engines and not programming. I won't write details as you can get that from the Amazon reviews.


Game Physics Engine Development


This book was a very good introductory book for me. Although like every book, it has shortcomings (some code does not work as expected but that's fine, forces you to think even more!)



Real-Time Collision Detection


Absolutely wonderful book/reference but a little more advanced. You can start with this book if you like. It depends on what your beginner level really is.


Game Physics


This is not for beginners, but it is something to keep in mind. All of Eberly's book's are math heavy but once you understand the full subject, his books, in my opinion become indispensable simply because there are a rare few people knowledgeable enough to delve into that much detail.


It is not going to be an easy ride. Physics is one of the tougher topics in game development. Good luck!


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