Wednesday, July 31, 2019

npc - What behaviors should go into making a "non-perfect" AI combatant?


When making an npc combatant, it's easy obvious what to do to get a robot deathmachine by optimizing combat tactics, timing and attack types, but harder (and more interesting in a fight) to get an idiosyncratic, inpredictable enemy. What behaviors (algorithms?) are useful for creating a more organic, unconventional enemy?



Edit: My specific use case is with MMO-like enemies, e.g. World of Warcraft, although with less graphics involved. Note that that means both human and inhuman enemies (animals, monsters, etc)




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