I have looked around for a while and I can't find a solution to this problem. Let's say I have a cubic bezier curve (defined by 4 points) and I want to get a set of points that are spaced evenly along the curve. Think of placing a text along a curve for an example.
Now the problem is that if I input t
(interpolation value from 0-1) with a constant increment the points are not evenly spaced. The distance along the curve is smaller when the curve makes a turn and longer when the curve is straight.
So how do I place points evenly along a bezier curve?
Answer
Well it has been some time...
But I was finally able to solve this problem!
Everything you need is in this post: Moving ships between two planets along a bezier, missing some equations for acceleration
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