Saturday, July 20, 2019

lwjgl - Packaging a Java game for Linux


I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a nice .app.


What do I do for Linux users? So far I've been distributing beta versions as a .jar file, a lib folder and a shell script for invoking the jar with the right virtual machine parameters. But this is less than pretty. Is there a cross-distro way of providing a single clear way to start the game?




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