I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) .
My question is: What can a developer do to encourage modding of its game?
PS: my game is a sandbox-ish multiplayer survival(most things are procedural).
Answer
- Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
- Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
- Make many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the aspect of the game they want to change isn't modifiable, they won't make a mod.
And the most difficult task:
- Make a game that people love to play. People won't bother modifying a game they don't like.
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