Simple enough question: What math should all game programmers have a firm grasp of in order to be successful?
I'm not specifically talking about rendering math or anything in the niche areas of game programming, more specifically just things that even game programmers should know about, and if they don't they'll probably find it useful.
Note: as there is no one correct answer, this question (and its answers) is a community wiki.
Also, if you would like fancy latex math equations, feel free to use http://mathurl.com/.
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