I'm looking into creating a 2D line branch, something for a "lightning effect". I did ask this question before on creating a "lightning effect" (mainly though referring to the process of the glow & after effects the lightning has & to whether it was a good method to use or not); Methods of Creating a "Lightning" effect in 2D
However i never did get around to getting it working. So i've been trying today to get a seconded attempt going but i'm getting now-were :/.
So to be clear on what i'm trying to-do, in this article posted; http://drilian.com/2009/02/25/lightning-bolts/
I'm trying to create the line segments seen in the images on the site. I'm confused mainly by this line in the pseudo code;
// Offset the midpoint by a random amount along the normal.
midPoint += Perpendicular(Normalize(endPoint-startPoint))*RandomFloat(-offsetAmount,offsetAmount);
If someone could explain this to me it would be really grateful :).
Answer
That line gets a unit vector (vector of length 1) from startPoint
to endPoint
Normalize(endPoint-startPoint)
then gets a vector perpendicular to that (i.e. at right angles to the line)
Perpendicular(Normalize(endPoint-startPoint))
then multiplies it by some amount with a range (+ve or -ve).
* RandomFloat(-offsetAmount,offsetAmount)
It then adds this to midPoint
thereby offsetting it.
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