I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine.
My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect.
The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed.
This image might explain better than I did:
After jumping on to the red platform the player character will fall off as the platform moves to the right
UPDATE:
Here is a live demo showing the problem:
http://onedayitwillmake.com/ChuClone/slideexample.php
Answer
I move the platform by calling SetPosition on the body
I think this is the problem. Box2D is not designed to be used this way. Is there any way you can simulate sine function movement by applying impulses/forces?
No comments:
Post a Comment