Friday, April 29, 2016

gui - Is gameswf usable?



The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where it will embed nicely in C++ (e.g. nice function bindings) and properly play a swf that uses typical modern actionscript.


Is there an alternative that doesn't carry the pricetag of a commercial product?



Answer



I'm not personally familiar with gameswf, so I can't comment on how capable it is, however if your target platform is Windows only (for now), I can point you towards Hikari.


It was originally built for Ogre3D but it should be fairly straightforward to port, and it's been used in commercial titles such as Zero Gear.


Best of all, it will play everything you can play with the most recent Flash player (just replace the ocx that comes with the SDK with a more recent version).


In the future, Hikari will simply become an Ogre3D wrapper for the cross-platform Akarui.


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