I find that pixel art is really pleasing to look at; it has this kind of crisp, satisfying perfection to it.
I've been following some beginner pixel art tutorials, when I got an idea: what if someone made a shader (in GLSL for example) that took 3D scenes and did the best possible job at making it look like it was drawn by a pixel artist? The concepts of anti-aliasing and shading should be relatively easy to perform. Constraining your colour palette would be very simple as well.
Of course, no computer program could outdo the manual work of a great pixel artist, but has anyone ever tried this before?
- Is this idea at all possible?
- Are there any games that use it?
- Have there been (documented) failed attempts?
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