Lightcycles or whatever it was called like.
Given a 2d array representing the game map, where each element can be either 0 or 1 (0 representing blank space and 1 representing filled space), what is the algorithm used for TRON enemy A.I?
Answer
I haven't had the chance to dig through their code, but Armagetron Advanced is an open-source relatively mature lightcycle battling game.
You can find the source (and executables) here: http://armagetronad.net/downloads.php
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