I am using Ogre3D.
How can I implement an energy shield like this image?
In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be transparent (this should be adjustable). Can the community advise how to do this? Thanks.
Answer
I would use:
- a semi-transparent sphere with a nice texture on it,
- a collision detection system to understand where the sphere has been hit,
- vertex and pixel shaders to implement ripples leaving from the contact point (maybe even with bump mapping, without actually displacing vertices).
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