I have a new browser based game that I've worked on for a few months. Obviously all that effort goes to waste if no one sees it.
I know there's topics to do with games promotion, but browser games are a different field entirely.
How can I promote my browser game?
Answer
Have a look at some similar questions under the marketing tag.
Here are some things to do:
- Make the game worth playing (see comment)
- Get friends, family, colleagues, anyone to play it and tell people about it. This kicks off your initial word of mouth campaign.
- Social media. Facebook site, twitter account, blog, there are loads now. This will increase the visibility of your game and start organic growth.
- Incentivise playing if possible. Do you offer in-game credit/coins/points etc.? Give your first set of users a bonus for playing.
- Incentivise word-of-mouth. Give your players an in-game (or other) bonus for bringing people to your game.
- Targeted Adwords. If you have a budget, great! Target google and facebook users with keywords, etc.
- Link-sharing. Forums and game blogs will have link-sharing schemes. You promote someone else's site, someone else promotes yours.
- Tell people about it. You can do this without spamming. For example, you could add a comment under your question with a link to the game. I'd have a look and who knows - I might like it and tell people about it. Be wary though - you need to be considerate of how much you "push" your game in this way.
- Submit your game to review sites. You get good feedback and linked traffic.
- Create a community for your game. Not only will these guys tell you about bugs and suggest features, they'll also become evangelists for your game. (added May 15)
- Read and apply lessons from The Zero Budget Indie Marketing Guide. (added May 19)
I'll add more when I think of some but hopefully this should be some good initial food for thought.
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