I am currently working on an FPS in XNA and I wanted to know how I would position the camera at the eyes of the model and whenever the model rotated or moved it's head (where the eyes are), the camera would move along with it. Also, whenever the player moves the camera (with their mouse) the model would turn it's head and eventually it's body.
I believe this would reduce the need for constant transformations and the planning of cutscenes by having an animation play and the camera follow that animation. It would also cut the need for transforming the model constantly when I add a future multiplayer.
I'm also open to any other ideas, so please, leave a comment letting me know what you think would be good and efficient.
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