What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?
Answer
One of the major pitfalls is focusing too much on developing the framework / tools / engine, and too little about making the actual game.
You risk to get all entangled up into that and lose focus. Never forget you are first and foremost making a game not making a middle-ware component.
i.e. You should not start by coding the math library but instead by figuring out how to make the game entertaining.
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