I have few objects which I have to rotate on an ellipsoidal track and speed is changeable at the run time because its a betting game in which racing will be done so speed values will come from the server and I have to handle run time speed as well as the rotation angle at the curved path within the track.
And I would like to clarify one thing that we don't have to give any output to the objects make run just as we play the game the objects start running till the end point without giving an input.
So how do I rotate the objects within the curved area according to change in speed at the run time?
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