Friday, October 26, 2018

virtual reality - What's the proper codec and resolution to get 360° content projected on to spheres?


I'm using the Autopano Giga 4.4 and Autopano Video Pro 2.6 to stitch and create spherical content, but I've recently moved into wanting to create 360° tours via Unity. I know this is partly a developers question, but if anyone out there can help me with the right specs for exporting a spherical image or video from Giga to use to create the image for the inside of the sphere on Unity, I'd appreciate it!


Experimenting with Premiere and FCPX to edit highlight reels of spherical content, I've had seamless experiences created. For some reason in Unity, the images appear to be stretched around the sphere wrong and it's creates issues on the top and bottom of the image:


Example showing the artifacts at the base of the sphere


The image shown is the bottom of the sphere. I'm using the Android platform to hopefully turn these tours into apps when completed. Thank you for any help!




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