In XNA, the spritefont technology is horrible. Nuclex does the job so much better, but I don't want to have any external references, and I'm nearly done with my game.
When using fonts like Sansation or Quicksand, it looks terrible in smaller sizes of the fonts. It's so bad!
Is there a known workaround for this? I tried setting the fontsizes to extremely high, and then scaling them down in the spritebatch with no luck.
Answer
XNA lets you import a texture as a spritefont. You can probably get better hinting and anti-aliasing in your font if you lay each character out manually in a good image editing program, rather than relying on the sprite sheet that XNA generates.
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