I have been using the OpenGL ES on the iPhone for a while now and basically I feel pretty lost outside to the small set of commands I've seen in examples and adopted as my own. I would love to use OpenGL on other platforms and have a good understanding of it.
Every time I search for a book I find this HUGE bibles that seem uninteresting and very hard for a beginner. If I had a couple of weekends to spend on learning OpenGL what would be the best way to spend my time (and money)?
Answer
Be careful when you look at OpenGL tutorials, because many of them (NeHe) included just teach you things that you shouldn't do anymore. Todays OpenGL is a different beast that it was 10 years ago.
Some nice examples avoiding the deprecated stuff can be found here: http://www.g-truc.net/post-tech-content-sample.html
The OpenGL Samples Pack 4.0.1.0 is an update that brings the number of samples to a total of 58 samples; including 13 OpenGL 4 samples, 33 OpenGL 3.3 samples and 12 OpenGL 2 samples for Visual Studio 2008 and 2010 in 32 and 64 bits.
No comments:
Post a Comment