I want to limit the creation of objects acording to the stage width.
My method is the following:
for (var i:int = 0; i<7; i++){
If I put something like this, it won't work
for (var i:int = 0; i<(stage.width); i++){
What I'm doing wrong?
Full code:
[SWF(width = 350, height = 600, frameRate = 60)]
import com.actionsnippet.qbox.*;
var sim:QuickBox2D = new QuickBox2D(this);
sim.createStageWalls();
// make a heavy circle
sim.addCircle({x:3, y:3, radius:0.4, density:1});
// create a few platforms
// make 26 dominoes
for (var i:int = 0; i<7; i++){
//End
sim.addCircle({x:1 + i * 1.5, y:18, radius:0.1, density:0});
sim.addCircle({x:2 + i * 1.5, y:17, radius:0.1, density:0});
sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0});
sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0});
//Mid end
sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0});
sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0});
sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0});
sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0});
sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0});
}
sim.start();
sim.mouseDrag();
Answer
The property you want to use is stage.stageWidth
.
Update: If your code throws an error, it could be that stage
is not available or not yet available. In Flash CS5, the stage property should always be available. In "pure" Actionscript or Flex projects (using Flex Builder or FlashDevelop), you should make sure that your class inherits from a flash class that has the stage
property and you'll also have to wait for stage
to be available. A save way to make sure stage
is available, is listening to the ADDED_TO_STAGE
event. Eg. something like this:
public function Constructor()
{
super();
addEventListener(Event.ADDED_TO_STAGE, onInit)
}
private function onInit(evt:Event):void
{
removeEventListener(evt.type, onInit);
// stage should be accessible here. Initialize your code here!
}
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