Thursday, July 13, 2017

Any fixed-point portable open-source 3D physics engines?




I'm looking for a fixed-point 3D physics engine (basic kynematics and collision detection-resolution... nothing too fancy.)


I need fixed-point math because I'd like to have deterministic results, for reproducibility purposes, and high portability, because I expect my game to be highly portable for devices such as mobile phones or portable gaming consoles without floating point units.




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