Monday, May 23, 2016

hardware - Do I really need to use a graphics API?


Is it necessary to use graphics APIs to get hardware acceleration in a 3D game? To what degree is it possible to free of dependencies to graphics-card APIs like OpenGL, DirectX, CUDA, OpenCL or whatever else?


Can I make my own graphics API or library for my game? Even if it's hard, is it theoretically possible for my 3D application to independently contact the graphics driver and render everything on the GPU?





No comments:

Post a Comment

Simple past, Present perfect Past perfect

Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...