I'd like to make game, where one part is managing planet (building cities, factories, roads, etc.) but I'd like to avoid 3D - only what I want is nice 2d. But if I represent planet's surface as a grid, it will be strange to move near poles (if I go up, I won't appear in the bottom of the map, but in the top - only in different place) and it will be hard to have nice terrain (poles will be stretched). Do you have any ideas how to do that?
Answer
Games should not be realistic, you can always cut some corners if it makes the game better. Take a look at Ascendancy for example: http://www.abandonia.com/files/games/221/Ascendancy_5.png
You can loop the 2D terrain from left to right and from bottom to top. Like a Civilization map does.
Another option would be to make "unwalkable" polar caps, like we have here on Earth ;-) They will hide the areas of stretched grid.
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