I am trying to recreate the Slime Volleyball game; however I am unsure how to go about implementing the physics of the ball movement.
The game consists of a circular ball and semi circle players that hit the ball over a net and against a wall. The ball cannot touch the floor.
I need to understand how exactly to implement the hitting of the ball against the player and what the physics entails.
I have already implemented gravity with a bouncing ball.
It is hard to find information related to implementing such physics from a game development perspective and I only have vague ideas about change in momentum from googling. If anyone could explain how to do so, I would greatly appreciate it.
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