Seem to have exhausted google looking for an answer to a VERY bullet simple code that should work.
void onCollisionEnter(Collision col) {
print ("hit " + col.gameObject.name);
Destroy (gameObject);
}
Bullet object has the above script, SphereCollider (radius a lot bigger than object), RigidBody, not a trigger, not kinematic, is travelling slow. All checked during runtime.
When it hits a wall (Box collider), it just bounces off but no collisionEnter code is ran.
Debug console bubble is on.
Answer
While you are trying to call onCollisionEnter()
, MonoBehaviour uses the function OnCollisionEnter()
.
The difference is quite enormous, on the technical side of things. Being a function, the first letter should be a capital. By being lower case, your creating an entirely different function, that does not overload the original collision function your trying to call from MonoBehaviour.
To clarify, we are not overloading a method from MonoBehaviour
, in the traditional sense. You should not use the override
keyword, as this will report "no suitable method found to override".
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